Canon 高價相機收購,二手收購,收購相機,全新相機,二手相機 收購5D Mark IV,收購EOS-1D X Mark II,收購EOS M3/M10 收購canon canon 5Ds/5Ds R,,5D Mark III/6D II,7D Mark II 70D/80D,750D/760D,700D/100D 收購FUJIFILM 相機,全系列FUJIFILM 收購二手Nikon 相機,Nikon二手收購,全新Nikong買賣 D3400收購 Nikon 1 j5收購 D750 Df/D810/D610,D5/D4S,D500,D7200/D7500,D5500/D5300 OLYM
realme NEXT AI再進化!智慧操控全面升級,打造生活與遊戲最強輔助
在資訊爆炸、節奏緊湊的現代生活中,如何即時整理繁雜資訊並有效管理行程,已成為多數使用者面臨的日常挑戰。realme深刻洞察用戶需求,於GT 7系列引入全新「AI行事曆活動」,藉由AI技術協助用戶高效整合資訊,輕鬆安排日程,打造更流暢的數位生活體驗。用戶只需雙擊機身背面,即可快速啟動「AI行事曆活動」功能,系統立即辨識當前螢幕畫面,智慧提取通訊軟體、電子郵件及社群平台中的關鍵行程資訊,無需切換至行事曆App手動輸入時間與地點,即可一鍵建立約會提醒。無論是會議邀約、聚餐安排,或旅行計畫,皆能透過AI自動整合至行事曆,讓日常行程安排變得更加簡單有序。
海信與 TCL 主要憑藉 Mini LED 電視逐步蠶食三星、LG 原有的客群。Counterpoint Research 研究總監 Bob O’Brien 分析指出,Mini LED 與 OLED 電視通常在相近價位帶互相競爭,但因為仍存在成本差異,消費者往往會在小尺寸 OLED 電視與大尺寸 Mini LED 電視之間做出抉擇,而目前越來越多消費者選擇了後者。
數據顯示,Mini LED 在高階市場的市佔率正逐步擴大,更在 2024 年第二季的出貨量與營收雙雙超越 OLED 電視。此外,消費者對電視尺寸的需求也逐漸提升,今年第一季 75 吋以上高階電視的出貨量,較去年同期大幅增加了 79%。
高價相機收購y stacks up the new upscaler against the non-ML FSR 3.1, along with DLSS 3.7 and DLSS 4.0. While we have more in-depth coverage to come, our take on the new technology is that it represents a huge leap over FSR 3.1, delivering quality wins over DLSS 3.7. While there are elements where the new transformer-based DLSS 4 model wins out, we were delighted to see that FSR 4 is surprisingly competitive against Nvidia’s latest.
However, it is going to take some time to see the new technology migrate across to PlayStation 5 Pro. “Our focus for 2025 is working with developers to integrate PSSR into their titles; in parallel, though, we have already started to implement the new neural network on PS5 Pro. Our target is to have something very similar to FSR 4’s upscaler available on PS5 Pro for 2026 titles as the next evolution of PSSR; it should take the same inputs and produce essentially the same outputs. Doing that implementation is rather ambitious and time consuming, which is why you haven’t already seen this new upscaler on PS5 Pro.”
AMD FSR 4 Upscaling Tested vs DLSS 3/4 – A Big Leap Forward – RDNA 4 Delivers!
Digital Foundry’s Alex Battaglia shares his first impressions of AMD’s new FSR 4 upscaling.Watch on YouTube
The raw hardware specifications of the new RX 9070 and RX 9070 XT are considerably higher than PS5 Pro – we are talking about higher mid-range hardware here in a market that encompasses anything from $200 to $2000 GPUs. Meanwhile, our tests did suggest that FSR 4 does have a significant computational cost, but even so, Cerny believes that PS5 Pro’s ML hardware is up to the task of running FSR 4 without significant re-architecting.
“That is what we are targeting, and we believe we can achieve it,” he says. “The peak performance number for PS5 Pro is 300 8-bit TOPS without sparsity, which compares very well to the recently released AMD GPUs. We don’t believe sparsity is useful for this particular upscaling algorithm.”
Sparsity is a feature of ML hardware not supported in Pro, but is supported in RDNA 4. It refers to a technique where a significant portion of the data or computations in a neural network are intentionally reduced or skipped to improve efficiency. Our understanding is that Nvidia used sparsity to increase DLSS performance in the RTX 30-series ‘Ampere’ generation.
“RDNA 4 and the hardware in PS5 Pro are completely separate designs, which is why I speak in terms of ‘reimplementation’ on PS5 Pro when I talk about the new upscaling network used in FSR 4. I’m definitely looking forward to a future with co-developed hardware features for machine learning that will dramatically increase the interoperability.”
Mark Cerny: FSR 4 ‘Re-Implemented’ For PS5 Pro – Next-Gen PSSR Coming 2026
The Digital Foundry team share their thoughts on the latest Amethyst disclosures in this clip from the latest edition of DF Direct Weekly.Watch on YouTube
Based on prior interviews, the Amethyst project is understood to be an extensive venture – one that looks set to extend beyond the lifespan of PS5 Pro, presumably into the next generation console era. It looks like we should expect more convergence in design, as opposed to the Pro’s custom ML solution, designed by 高價相機收購sony itself.
“There are really two goals, one shorter term and one longer term,” explains Cerny. “The shorter-term goal is to co-develop neural network architectures and training strategies for game graphics. We’re stronger together than apart, so it makes a lot of sense to combine some of our resources when tackling these problems. And because we began this collaboration in earnest in late 2023 (when PSSR development was wrapping up), I’m happy to say that there have already been results.
“The longer-term goal is to work together to create a more ideal hardware architecture for machine learning, something capable of processing the neural networks needed for game graphics at high speed. PS5 Pro was a wonderful learning experience for us here at SIE, and of course AMD has an incredible amount of knowledge from its multi-generation RDNA roadmap. Again, it just makes sense to combine those expertises.
“Now to be clear, this technology has uses beyond PlayStation, and it’s about supporting broad work in machine learning across a variety of devices – the biggest win is when developers can freely move their code from device to device.”
AMD’s Toyshop demo uses path tracing and a wealth of ML-based technologies and we can’t help but wonder how much of this is derived from the Amethyst initiative.Watch on YouTube
Traditionally, AMD’s GPUOpen has been the initiative by which the company has shared its innovations and it’ll be interesting to see how this approach transitions into the era of machine learning and the extent to which we’ll see FSR 4 and its successors migrate to other devices. AMD’s Jack Huynh has already talked about FSR 4 and frame generation being used to dramatically increase battery life on mobile devices, for example. But for 高價相機收購sony, Project Amethyst is all about working with AMD on common goals, while at the same time acknowledging that each party may have different uses for and different variants of the technologies created.
“FSR 4 and this next evolution of PSSR are a paradigm for our future, going forward we expect to have our own implementations of each of the algorithms developed through the collaboration,” says Cerny. “And there may be slight tweaks to them in our world, as technical targets for console game development and PC game development tend to be slightly different. For example – as I said in the PS5 Pro technical video in December – 60 frames per second gaming is very important in the console world, but the PC world doesn’t quite think about frame-rate the same way.”
And it looks like PS5 Pro’s key enhancements – ML and ray tracing – may also be a focus for Amethyst. With the RDNA 4 reveal, AMD showcased a toyshop demo using a range of techniques – path tracing backed by neural rendering technologies, including a denoising feature that seems to represent AMD’s take on Nvidia’s ray reconstruction. At the basic level, think of this as an upscaler for RT. Is this a part of Amethyst?
“All I can say is stay tuned! There’s a lot of opportunity with our Amethyst collaboration, and we know that ray tracing is a huge part of the graphics future.”
Read this next
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Richard Leadbetter: Rich has been a games journalist since the days of 16-bit and specialises in technical analysis. He’s commonly known around Eurogamer as the Blacksmith of the Future.
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記者蘇晟彥/台北報導
ASUS旗下電競品牌 ROG 玩家共和國 19日晚間正式公開全新手機 ROG Phone 9 系列資訊,本次搭載高通Snapdragon 8 Elite處理器、推出ROG Phone 9(16+512G)、 9 Pro (16+512G)及 9 Pro Editon(24+1TB)三種版本,售價分別為36,990元、39,990元及45,990元,將於20日正式開賣,電信則為11/29上架。
▼今年共推出ROG Phone 9(中)、ROG Phone 9 Pro(右)及ROG Phone 9 Pro Editon(左)三個版本。(圖/記者蘇晟彥攝)
高價相機收購coverage to come, our take on the new technology is that it represents a huge leap over FSR 3.1, delivering quality wins over DLSS 3.7. While there are elements where the new transformer-based DLSS 4 model wins out, we were delighted to see that FSR 4 is surprisingly competitive against Nvidia’s latest.
However, it is going to take some time to see the new technology migrate across to PlayStation 5 Pro. “Our focus for 2025 is working with developers to integrate PSSR into their titles; in parallel, though, we have already started to implement the new neural network on PS5 Pro. Our target is to have something very similar to FSR 4’s upscaler available on PS5 Pro for 2026 titles as the next evolution of PSSR; it should take the same inputs and produce essentially the same outputs. Doing that implementation is rather ambitious and time consuming, which is why you haven’t already seen this new upscaler on PS5 Pro.”
AMD FSR 4 Upscaling Tested vs DLSS 3/4 – A Big Leap Forward – RDNA 4 Delivers!
Digital Foundry’s Alex Battaglia shares his first impressions of AMD’s new FSR 4 upscaling.Watch on YouTube
The raw hardware specifications of the new RX 9070 and RX 9070 XT are considerably higher than PS5 Pro – we are talking about higher mid-range hardware here in a market that encompasses anything from $200 to $2000 GPUs. Meanwhile, our tests did suggest that FSR 4 does have a significant computational cost, but even so, Cerny believes that PS5 Pro’s ML hardware is up to the task of running FSR 4 without significant re-architecting.
“That is what we are targeting, and we believe we can achieve it,” he says. “The peak performance number for PS5 Pro is 300 8-bit TOPS without sparsity, which compares very well to the recently released AMD GPUs. We don’t believe sparsity is useful for this particular upscaling algorithm.”
Sparsity is a feature of ML hardware not supported in Pro, but is supported in RDNA 4. It refers to a technique where a significant portion of the data or computations in a neural network are intentionally reduced or skipped to improve efficiency. Our understanding is that Nvidia used sparsity to increase DLSS performance in the RTX 30-series ‘Ampere’ generation.
“RDNA 4 and the hardware in PS5 Pro are completely separate designs, which is why I speak in terms of ‘reimplementation’ on PS5 Pro when I talk about the new upscaling network used in FSR 4. I’m definitely looking forward to a future with co-developed hardware features for machine learning that will dramatically increase the interoperability.”
Mark Cerny: FSR 4 ‘Re-Implemented’ For PS5 Pro – Next-Gen PSSR Coming 2026
The Digital Foundry team share their thoughts on the latest Amethyst disclosures in this clip from the latest edition of DF Direct Weekly.Watch on YouTube
Based on prior interviews, the Amethyst project is understood to be an extensive venture – one that looks set to extend beyond the lifespan of PS5 Pro, presumably into the next generation console era. It looks like we should expect more convergence in design, as opposed to the Pro’s custom ML solution, designed by 高價相機收購sony itself.
“There are really two goals, one shorter term and one longer term,” explains Cerny. “The shorter-term goal is to co-develop neural network architectures and training strategies for game graphics. We’re stronger together than apart, so it makes a lot of sense to combine some of our resources when tackling these problems. And because we began this collaboration in earnest in late 2023 (when PSSR development was wrapping up), I’m happy to say that there have already been results.
“The longer-term goal is to work together to create a more ideal hardware architecture for machine learning, something capable of processing the neural networks needed for game graphics at high speed. PS5 Pro was a wonderful learning experience for us here at SIE, and of course AMD has an incredible amount of knowledge from its multi-generation RDNA roadmap. Again, it just makes sense to combine those expertises.
“Now to be clear, this technology has uses beyond PlayStation, and it’s about supporting broad work in machine learning across a variety of devices – the biggest win is when developers can freely move their code from device to device.”
AMD’s Toyshop demo uses path tracing and a wealth of ML-based technologies and we can’t help but wonder how much of this is derived from the Amethyst initiative.Watch on YouTube
Traditionally, AMD’s GPUOpen has been the initiative by which the company has shared its innovations and it’ll be interesting to see how this approach transitions into the era of machine learning and the extent to which we’ll see FSR 4 and its successors migrate to other devices. AMD’s Jack Huynh has already talked about FSR 4 and frame generation being used to dramatically increase battery life on mobile devices, for example. But for 高價相機收購sony, Project Amethyst is all about working with AMD on common goals, while at the same time acknowledging that each party may have different uses for and different variants of the technologies created.
“FSR 4 and this next evolution of PSSR are a paradigm for our future, going forward we expect to have our own implementations of each of the algorithms developed through the collaboration,” says Cerny. “And there may be slight tweaks to them in our world, as technical targets for console game development and PC game development tend to be slightly different. For example – as I said in the PS5 Pro technical video in December – 60 frames per second gaming is very important in the console world, but the PC world doesn’t quite think about frame-rate the same way.”
And it looks like PS5 Pro’s key enhancements – ML and ray tracing – may also be a focus for Amethyst. With the RDNA 4 reveal, AMD showcased a toyshop demo using a range of techniques – path tracing backed by neural rendering technologies, including a denoising feature that seems to represent AMD’s take on Nvidia’s ray reconstruction. At the basic level, think of this as an upscaler for RT. Is this a part of Amethyst?
“All I can say is stay tuned! There’s a lot of opportunity with our Amethyst collaboration, and we know that ray tracing is a huge part of the graphics future.”
Read this next
Subnautica 2 studio talks silent protagonist, a big ol’ ocean map, and more in latest Q&A
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Fortnite runs at 60FPS on the Nintendo Switch 2, supports game chat and mouse controls
Richard Leadbetter: Rich has been a games journalist since the days of 16-bit and specialises in technical analysis. He’s commonly known around Eurogamer as the Blacksmith of the Future.
View comments (61)
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記者蘇晟彥/台北報導
ASUS旗下電競品牌 ROG 玩家共和國 19日晚間正式公開全新手機 ROG Phone 9 系列資訊,本次搭載高通Snapdragon 8 Elite處理器、推出ROG Phone 9(16+512G)、 9 Pro (16+512G)及 9 Pro Editon(24+1TB)三種版本,售價分別為36,990元、39,990元及45,990元,將於20日正式開賣,電信則為11/29上架。
▼今年共推出ROG Phone 9(中)、ROG Phone 9 Pro(右)及ROG Phone 9 Pro Editon(左)三個版本。(圖/記者蘇晟彥攝)
realme GT 7 Pro 國際版18日正式亮相,在吉隆坡發表會上公布售價將以3,699令吉(約台幣26,818)販售,台灣確定將於12月下旬引進上市,但詳細售價待官方公佈。而《ETtoday新聞雲》搶先取得國際版新機,來帶大家瞧瞧這款一直以「性價比極高」著稱的GT 系列強項。
▼realme GT 7 Pro今年主打「火星橘(MARS ORANGE)」、水下攝影功能。
realme GT 7 Pro 今年主打處理器搭載高通Snapdragon 8 Elite,以台積電3nm製程,目前國際版僅推出12+512GB版本,在整體AI運算能力相較上代多出50%,相較於8 Gen 3、單核性能提升45%,CPU節能達44%、GPU節能達40%。在realme一直自豪的遊戲方面,將可以透過遊戲設定、GT模式達到《原神》、《絕地求生M》120fps穩定暢玩。